ASIA CHANGES LOG

Carlos Gershenson
C.Gershenson@sussex.ac.uk

Pedro Pablo Gonzlez Prez
ppgp@servidor.unam.mx

1.02 3-nov-2001
-Megabug in ExtStim made food and water endless...

1.01 1-may-2001
-Fixed "freezing" bug by changing coupling strengths of Reactive Response Inhibition.
-Some animats somehow escape...

1.0 21-feb-2001 (Just before my professional exam...)
-Added sounds.
-Lameds and iuds can be negative.

0.24 17-nov-2000
-Fixed bug in percep(), about which stimuli behaind walls should be ignored.

0.23 23-oct-2000
-fixed the "funny thing" creating new ExtStim's in percep(), instead of copying them... it caused some conflict when percep() was move to pre2()

0.22 22-oct-2000
-fixed getmaxpond for imitation with getmaxpondim()
-something's funny...

0.21 18-20-oct-2000
-appetitive stimulated too much consummatory, let's see if it's ok now
-fixed bug in induction (the inducer tells the induced where he is)
-imitated or induced consummatory behaviours induce their appetitives
-Lameds are only learned when there are internal needs
-need to fix getmaxpond because it just takes the closest animat without taking in count his actions

0.201 15-16-oct-2000
-Patch in perceptual persistents
-default behaviour IS imitated now (as it should be).

0.20 11-oct-2000 (Paris and Russia were great!)
-Lameds are learned
-Added necessary parameters: lamedmax, lamedmin, dalet, reysh

0.19 12-jun-2000
-Consummatory behaviours are again inhibited by other stimuli (but not their appetitive)
-Increased strength in animat stimuli.

0.18 8-jun-2000
-Added Refresh rate in SimFrame
-Added some parameters in savesim

0.17 7-jun-2000
-TAO VERSION
-Animats windows are shown only after they're selected.
-Added "Hide Window" button for animats.

0.16 4-jun-2000
-Fixed crash bug by apetitive behaviour stimulating consummatory ones in PP2, instead of inhibiting them
-Fixed Reset Env bug (it removed the borders too...)
-Fixed Save Sim bug (it didn't worked when animats weren't in the first positions of the animats array)

0.15 3-4-jun-2000
-Stopped reflex and consummatory behaviours imitation and induction.
-Preys are properly bled to the last drop.

0.14 6-may-2000
-Implemented induction and attention social behaviours.
-These ones regulated with parameters iud and lamed.
-fixed small perception bugs.

0.13 apr-2000
-bug fixes

0.12 23,25-mar-2000
-Fixed translation in increase/decreasealfa
-Added Reset Time button in SimFrame

0.11 21-mar-2000
-Updated save/load for the new parameters
-fixed static greek letters problem

0.10 17-mar-2000
-Added alfa adjustments, and parameters alfamax, alfamin, delta, and rho to control it.
-Added tau for lessioning motivational competence

0.09 9-feb-2000
-Conditioning inhibition implemented
-More details fixed

0.08 4-feb-2000
-Fixed details of interface
-Added interface for setting animat's name,fixed reset animat bug
-After eaten, prey just changes color, but doesn't dissapear
-Fixed iconImage for Frames.
-Fixed problems of loading files from different directories than the source.

0.07 3-feb-2000
-animats perceive between themselves
-predator can eat prey
-still need to fix some details in the interface
-animat disposed after eaten...

0.06 2-feb-2000
-Implemented Choice for trail colors
-Implemented predator/prey interface (still has no internal effect)
-Implemented load/save simulation (animats and environment) and reset animat

0.05 1-feb-2000
-Implemented animats vector
-Created Environment Menu (still need to reassign the file operations in Simulation menu)
-Implemented load/save/reset/remove/removeall for animats
-inserted 10 animats in asia.wrl VRML file. There's no need of protos.wrl now

ExamenDoc 27-jan-2000
-STABLE VERSION
-Includes all working experiments of PP's Ph.D. thesis.

0.04 24-jan-2000
-Changed tail of animat and added eventIn for its color
-fixed lateral inhibition bugs in PP2
-fixed learning bugs
-fixed persistance bugs

0.03 24-jan-2000
-Started implementing many animats
-Added touch sensor and eventIns for color of Cone and Sphere of the Animat

0.02 19-jan-2000
-Animat can be saved and loaded

0.01 16-jan-2000
-fixed eat/drink bug (present in animat 1.0)
-decrease fatigue in terms of size of grass

0.00 16-jan-2000
-splitted Animat class from SimFrame 